Projects
Tomb Raider 2013
On Tomb Raider I was on the multiplayer team responsible for testing the Audio. Ensuring that the barks were playing correctly. I also ensure that the material was tagged correctly for bullet impacts.
Thief 2014
On Thief, I was responsible to create Audio Volumes for ambiance. I was also responsible in to Assign Character Definitions for the Non playable Characters. Finally I was responsible to manage the localization ensuring that the localization team was receiving a playable map to test their content as well as check the performance of the cut scenes and the timing of the subtitles.
Deus Ex: Mankind Divided 2016
During the production of Deus Ex, I was responsible to integrate all the voice over that was recorded. I was also solely responsible for the voice over integration of the second downloadable content. I managed the localization integration process for the main game as well as the stand alone breach and both downloadable contents. Finally I was responsible for implementing the filters on the voice over and timing the subtitles for the cinematic and all the conversations.
SHADOW OF THE TOMB RAIDER
During the production of Shadow Of The Tomb Raider, I was responsible to integrate all in house recordings as well as participate to record some in house recording. I created all the recording sessions used for the English recordings. I also managed the creation of all ADR sessions. Finally I was responsible for the implementation of the localization for the 10 languages at launch.